In the NiagaraAX station, scenes are modeled at the network level using a “Scenes” network extension on the ZWaveNetwork. A special Workbench view on Scenes, as well as on each of the “NetworkScene” (scene) children, provide an interface to quickly define a scene.
To create a scene
Double-click the
Scenes network extension under the
ZWaveNetwork to access the Network Scenes Ext Manager (Figure 19). Or access this view using the view selector for Scenes.
The Network Scene Ext Manager lists any existing scenes, if applicable.
Click the
New button in this manager view.
A New popup dialog opens, for type “Z Wave Network Scene”, with “Number to Add” (Figure 20). Type in the number to add, or just click to add one.
In the second New dialog, type in a name for each scene, replacing “ZWaveNetworkScene”, and click OK. In this example, the new scene is named “Dinner”.
This new scene (ZWaveNetworkScene component) is now added, but not yet defined.
A numerical Z-Wave “scene ID” is automatically assigned, but not yet visible unless you go to its property sheet. Scene IDs
must be unique integers, starting with 1.
To setup a scene
Double-click the
scene added (for example, “Dinner”), in either the Network Scenes Ext Manager, or in the Nav tree, with the parent
Scenes extension expanded.
The view changes to the Network Scene Manager for that scene (Figure 21).
For a newly-added scene, the Database pane will be empty, as shown above.
Click
Discover.
The view splits into two-pane Learn mode: Discovered top and Database lower. A discovery job launches to find devices that support scenes—and if this scene ID is already specified in each (Figure 22).
In the Figure 22 example above, following a discovery, scene “Dinner” shows 5 available nodes that support scenes. None are yet specified in this scene.
In the Discovered pane, double-click a
node to add it. Or, hold Ctrl while clicking multiple nodes and then click
.
A popup Add dialog for the node (or nodes) appears, as shown in Figure 23.
For each node in the Add dialog, enter:
Dimming Duration
Applies if a dimmer node only. Specifies the “ramp time” from the current dim level to the final specified Level for the scene. (Ignored if a non-dimmer node—the Level is applied immediately).
Level
Enter any value from 0 to 100.
If a dimmer node, this specifies the final dim level at the end of the Dimming Duration.
If a binary node, a “0” value means Off, any non-zero value (1 - 100) means On.
And click to enter in the system. Figure 23 shows a scene that includes 3 nodes.
The scene can now be activated, or if necessary, edited again to modify. See Activating scenes.
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