
This tab opens when you click , double-click a zone in the table and click the Points tab.
Entry points are points (already assigned under the Points tab), which are associated with a location that may need a delay for arming or disarming. A value of true under the Entry column in the table identifies the entry points.
In addition to the learn mode, assign and unassign, filter and export buttons, this tab provides these buttons:
Edit Entry Point designates a point as an entry point. The window it opens provides a single property used to enable (true)
and disable (false) the use of the point as an entry point.
Assign Points window.
Always Armed Points configures a point to always be armed, even if the intrusion zone they are assigned to is disarmed. The
window it opens provides a single property used to enable (true) and disable (false) the always-armed condition.
Assign Points window.| Column | Description |
|---|---|
| Source Name | Displays the point source. |
| Display Name | Displays the name of the point. |
| Entry | Indicates if the point is an entry point that requires a delay (true) or not (false).
|
| Always Armed | Indicates if the point is to remain armed after disarming the zone (true) or not (false).
|
| Status | Reports the current condition of the entity as of the last refresh: {alarm}, {disabled}, {down}, {fault}, {ok}, {stale}, {unackedAlarm} |