Creating a view using Workbench

While you can use the Graphic Editor, which is available in the web user interface (web UI), it is often preferable to create graphics using Workbench. This is especially true for more complex graphics. This procedure creates a graphic that can be accessed via user roles and, using Web Launcher, can be accessed from the web UI.
Prerequisites: You are working in Workbench on a Supervisor PC
  1. Right-click the Config folder, click New > Folder, and give the folder a name, such as Customized Views.
  2. Create another folder within the Customized Views folder and name it for the view, such as Main Floor, Lobby, etc.
  3. Right-click the folder for the view and click Views > New View.
    The New Px View window opens with the folder name as the default View Name.

    As expected when using the Workbench interface, Target Media defaults to WorkbenchPxMedia. These media are designed for the Workbench interface. Since they do not work in a browser, they require Web Launcher when viewed in the web UI.

  4. Give the view a name, such as Main Floor, Lobby, etc. and click OK.
    The software creates a .px file for the view and opens a blank canvas.
  5. Open the videoDriver palette, expand the Px folder and drag a widget to the Px Editor canvas.
    The side bars populate.
    • A bound Object Resolution Descriptor (ORD ) connects the widget to a specific device slot (object).
    • The Widget Tree displays the hierarchy of widgets (panes, labels, graphic elements, and so on) in the current Px view.
    • Px Properties relate to the specific widget.
    • Px Layers group objects in the Px Editor.
    • Properties populate based on the widget type.
     NOTE: Binding options that are dimmed indicate invalid options for the selected component. 
  6. Configure options and click OK.
    The Secondary view area displays properties and options that are related to the selected Source option.
  7. To bind additional widgets, repeat this procedure.
  8. To check how your view looks, click the Toggle View/Edit Mode: Hyperlink to Px Editor button (Image) or click the name of the view in the Nav tree.
    This button toggles between the finished view and the Edit view.

Refer to the Niagara Graphics Guide for more information about how to create and manipulate widgets.